Pro Street PSP focuses on a campaign mode made up of race tracks and events around each race track. Pro Street console focuses on weekend events. The overall feel and progression of the game is also different. Obviously, the more assist you use, the less money and rep you obtain from each race. The second gives you partial braking and the third is normal driving where you have to do everything. One gives you Full Assist, where the AI will line driving paths for you and apply brakes so you don’t have to. Aside from that, there are some exclusive features, such as Driver Personas. It has the same 46 main cars from the console version (but none of the Collector’s Edition or Bonus cars). It is, in fact, very different in nearly every aspect. The PSP version of Pro Street is not the same game you’d find on the PS3. There’s no open-world, so you’ll be doing all of your racing on set tracks without any traffic to worry about, cops to have chases with, and the main idea is the arcade-based style of racing, modding, racing, modding, etc.įirst thing is first. I would call it a bit of a mix between racing simulation (like Gran Turismo) and an arcade racer. Pro Street is a bit of a different racing game than the previous games of the series that I have reviewed. The PSP title of Pro Street does not feature a story mode, so this section shall remain blank. Here is my retro review of the PSP title, Need for Speed: ProStreet! (Do note that you need a PS3 to get this onto a Vita or PSTV by means of the PS3 Content Manager Workaround). So, with this next Need for Speed review, we go into a stage of the series where EA took their street racer and experimented taking it into the Racing Simulation genre. Unfortunately, Need for Speed Carbon was pretty much the only PSP open-world Need for Speed game I can review on the PlayStation side (and most of the DS Need for Speed titles are extremely rare to be able to find anymore). As such, I’ve been knocking out Need for Speed reviews lately in the form of retro reviews of PSP titles, though that may eventually go into DS titles as well, given the amount of PSP NFS games not compatible with the PS Vita. While it’s true that I have a love for Gran Turismo ever since a friend got me into that series, Need for Speed presents a nice level of street racing that really hits my racing itch, especially when I play open-world games. Need for Speed has long since been a favorite of mine when it comes to the racing genre. Equipping several high-rating performance parts can increase a vehicle's tier rating up to tier 4.Īn additional five vehicles are available with the Collector's Edition Upgrade pack for Need for Speed: ProStreet.Ī further sixteen vehicles were made available with the release of the Booster Pack on Decemfor PC, with the PlayStation 3 and Xbox 360 releases occurring on February 17, 2008.NA Availability: Digital Download (PS3 Transfer Required) Front and all-wheel drive vehicles are barred from entering drift events.Įach vehicle can be equipped with performance parts to increase or modify their rating. ![]() The four event types each contain different categories to better reflect a given vehicle's capabilities towards that requirement of that event type. Each car is arranged into one of three tiers with each having individual advantages and disadvantages for each of the four event types.Įvery performance rating category has 4 levels with each being highlighted by a different colour. Need for Speed: ProStreet features fifty-five vehicles across various manufacturers. For the PlayStation Portable car list, see Need for Speed: ProStreet/Cars (PSP). ![]() For the Nintendo DS car list, see Need for Speed: ProStreet/Cars (DS).
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